Guerrilla Games e Sony continue to point out the cross-gen nature di Horizon forbidden west, the new chapter in the action series coming to PS4 and PS5 the next February 18 2021. Although the title has been the protagonist of several controversies, first of all the choice to release the title also on the past generation, the lead designer of the game Bastien Ramisse took advantage of the latest post on the PlayStation Blog to underline Guerrilla's willingness to offer a high-level experience on both Sony flagships.
“We have developed and tested the game simultaneously on PlayStation 4 and PlayStation 5, because it is very important for us to make sure that players on PS4 receive an equally immersive experience. With the experience with Horizon Zero Dawn, we knew that there were still unexplored resources that could improve the quality and realism of our assets; and it's great to be able to harness this knowledge for the sequel. "
Next, the post focuses on the improvements made in regards to Aloy's 3D model, the protagonist of the game.
"The most obvious difference as far as Aloy is concerned (as regards the technologies used) is the use of more precise motion capture techniques, which allowed us to obtain more realistic details and shapes, as well as an increase in the density of polygons. to accentuate the “homemade” nature of the clothing. All this benefits from the PlayStation 5 hardware. Furthermore, we have increased the number of joints in order to take the quality of our facial animations to a whole other level, obtaining more credible and immersive results regarding the actor's performances of the characters. All in all, it's a dream come true for gamers and developers alike. "