As we have seen in the last PlayStation Showcase, Santa Monica presented the first trailer for God of War: Ragnarök. In the last few days, the second chapter of the adventures of Kratos & Boy coming to PS4 and PS5 in 2022 has been talked about on many fronts, be it the various controversy over the appearance of the characters or on some statements of the study that stated that this would be the ending of the adventures in Norse mythology.

In this regard, the former director of the first chapter Cory Balrog argued this decision during a YouTube interview.

According to Balrog, the development of an entire God of War trilogy would require a development time close to 15 years, far too long for the kids of Santa Monica.

"For the first game we worked for 5 years, I don't know how long it will take for the second but I think it will take a similar amount of time and when you think of a third game developed at this pace, we start talking about a period of time close to the 15 years to tell a single story and I think we're asking a little too much. And considering what the team and Eric Williams (the director of Ragnarök) want to do, I said “I think we can close the story with the second chapter”. This is because what I wanted to do in the beginning was to tell something about Kratos and Atreus, and show that the core of our story was really their relationship and where all the unexpected was just little ripples in a pond. We could make this pond an ocean, but is it really that necessary? Or are we just lengthening the broth, losing part of the ripples and consequently parts of the texture? "