In recent years, the development of AAA video games has been accompanied by a working practice based on stakhanovism. We are obviously talking about the crunch, a term that we have come to know and link to large productions such as The Last Of Us Part II, cyberpunk 2077 e Red Dead Redemption 2. With the arrival of Ratchet & Clank: Rift Apart, many fans of the world PlayStation they wondered if even the latest title of Insomniac Games it has experienced a period of overtime during its development.
Immediate response from various employees of the software house, such as the game designer Grant Parker and the animator Lindsay Thompson who have repeatedly reiterated how "It is possible to create beautiful games without suffering".
I'd appreciate ppl sharing this positive. Because it's important.# RatchetPS5 is at 89 avg score & I can't speak for anyone on the team but myself, but I didn't crunch once. 40h weeks the whole time.
I didn't crunch once, entire production. A couple late nights here and there finishing something up, but COMPLETELY CRUNCH FREE. It is possible. Team wellness lets the creativity flow free. https://t.co/Bf9C7BQLRn
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