Scarlet nexus, Bandai Namco's latest Action RPG is on the verge of hitting the physical and digital shelves next June 25 2021. On the occasion of the upcoming release, the producer Keita Iizuka and the director Kenji anabuki they had the opportunity to discuss the game in the pages of Video Game Chronicles.
The chat included quite interesting topics, such as the possibility of facing the world brainpunk created by Bandai Namco not only by playing the role of Yuito, but also of the female avatar Kasane, until you get to discuss the cross-media nature of the game, which will see the arrival of an animated transposition coming next July 1 2021.
Towards the end of the article, however, to the director Kenji anabuki a question related to the current state of the Japanese videogame industry was asked, and above all to offer his thoughts on the recent changes in the Sony house, which saw the closure of JAPAN Studio, home to some of the historic franchises of PlayStation. Here is his answer:
“I'm sure there are a lot of different opinions out there on the subject, but personally, I would like to continue to value the experiences and insights created by Japanese game developers. Obviously, we must take into account that the trends in the gaming industry change very quickly, and we must be aware of what players are looking for today and use our creativity to satisfy those needs. "
What do you think? Do you think trends have influenced Sony's latest decisions? And what do you think of the current Japanese market?