Final Fantasy XVI will apparently abandon the turn-based structure in favor of an action drift, according to producer Naoki Yoshida.
The trailer shown during the PlayStation 5 presentation had shown some gameplay sequences decidedly unsuitable for the main titles of the brand. Now, as reported by Nova Crystallis senior editor Tony Garsow via Twitter, the development team has confirmed the nature action by Final Fantasy XVI.
Yoshida briefly discussed FF16 on a radio broadcast he was invited to primarily to discuss FF14.
He said that FF16 is "action-oriented" and that they're putting effort into supporting players who are less-skilled at action games - also that they're working hard on the story. https://t.co/G3C2jmm3Rr
- active time boop (@TonyGarsow) February 22
Recently interviewed by a radio show, the producer Naoki Yoshida would have declared that the long-awaited new chapter by Square Enix will enjoy a dynamic combat system based on action. It would also have confirmed that FFXVI it will also be approachable by novice players, presumably thanks to the ability to select the difficulty. The development team is also working hard on the plot of the game, an important aspect as already shown by the trailer.
The premises for an innovative title within the famous JRPG saga are there, now we just have to wait for further news.