Work continues on Cyberpunk 2077 at home CDProjekt RED. As expected, the bulk of the "cleaning" work is done on the older generation consoles, the ones that have undoubtedly suffered the most from performance drops during the very first few days post-release.
Patch 1.0.5 seems to have made some pretty significant improvements especially for the latter, with a more acceptable and overall more stable frame rate. The comparative performance analysis was carried out in detail by Spanish Youtube channel "El Analista de Bits" which highlighted the results achieved by the latest hotfix released.
For Xbox consoles, the most significant example of the progress achieved is that of the initial lifepath scene from Nomad: on the One X, the initial car chase ran at just 15fps, which became practically stable 30fps after the patch. The One S version is also much better, which, in the same scene, struggled to keep 11fps and now remains at a constant 21/22 fps. Certainly not a feast for the eyes, but at least playable. In addition to performance, there are also general improvements in graphics quality, with the One S version of Cyberpunk 2077 which dynamically runs between 720p and 900p while the One X one settles between 1224p and 1368p.
With regard to the PS4 version of Cyberpunk 2077, here too there are progresses from the graphical point of view, although the improvements in performance that have already arrived on Xbox One have not yet been obtained.
CDProjekt RED therefore continues to work hard on its latest release to provide at least playable versions to owners of an old-gen version of the game. The title was already removed from the Playstation store, while on that Xbox it is still affordable, although Microsoft has already guaranteed full refunds to all dissatisfied users and alerts, directly on its store, of the problems affecting the game on Xbox One.