During an interview with IGN, the Creative Director of Star Wars: Squadrons Ian S. Frazier talked about how the title will have several customization options, both from the point of view accessibility that from the point of view of visual fidelity.
According to the words of the director behind the latest flagship title of Electronic Arts, the player will be able to select two difficulty levels: standard e hardcore. If the former offers exactly the experience expected by the developers, the hardcore mode will satisfy the needs of the most experienced players of the genre of aerial simulations, even going to remove elements such as HUD of the game.
In addition, it will be possible to disable the viewing of any cosmetic item, so as to safeguard the player's immersion. It will also be for this reason that the title will not have microtransactions?
Star Wars: Squadrons will be released on October 2, 2020 on PlayStation 4, Xbox One and PC and will support cross-platform multiplayer.