In this March full of video games like never before Nintendo e The Pokémon Company open the dances of the month by offering Nintendo Switch players the remake of one of the s most loved by fans of pocket monsters ever, I'm obviously talking about Pokémon Mystery Dungeon: Rescue Team DX.
The game to be released on March 6th resumes in whole the skeleton of the first two chapters of the dungeon crawler dedicated to Pokémon, Blue team e Red team, originally released for Nintendo DS and Game Boy Advance in the now distant 2005, but re-proposes everything in a newer and more modern sauce, both with an entirely new artistic sector, and by modernizing a bit the ones that were the most “antiquated” mechanics of the first two titles of the brand.
Who among us has never dreamed of living in the world of Pokémon? Well for those who do not know the saga of Mystery Dungeon know that not only the game takes us to the fantastic world populated by Pokémon, but it takes us right in the shoes of one of these. In fact, at the beginning of the adventure we have to face a test, a series of questions aimed at determining the type of character of our person, and based on the result of these, we are assigned one of 16 possible Pokémon to impersonate. After also choosing our companion of adventures, necessarily of a different type from ours, we are therefore ready to start our journey.
So wake us up like a Pokémon, but with the awareness of actually being a human, we form one Rescue team with our partner, with the aim of helping other Pokémon in difficulty in the world due to a series of mysterious natural disasters which seem somehow related to our transformation.
Mechanics old and new
The game is a remake real of the originals that came out fifteen years ago, and both in terms of plot and gameplay, it fully resumes what are the features of the first two Mystery Dungeons. The quest of the title, also called Rescue Missions, can be accepted from the notice board in front of thePelipper Post Office, or they are delivered directly to our Headquarters box, and they are of different types: escorting Pokémon, looking for certain objects or saving someone in danger. Once completed you will receive a reward from the client, as well as gods Rescue Points, which allows you to increase the rank of our team, ensuring the ability to accept multiple requests simultaneously, as well as the ability to accept more difficult missions.
The above requests take place in the Mysterious Dungeons divided into floors, which in full style roguelike, they change shape and content every time we decide to face them. Once the wild Pokémon are defeated in the dungeons, there is also the possibility that the latter join our team, up to a maximum of 8 members by exploration. If we also own the Base camp (habitat) suitable for Pokémon that choose to join the party, we also have the possibility to permanently add them to our team, so that we can take them to missions whenever we want.
Battles take place in shifts, with the usual four moves, super-effective types, use of objects and annexed status variations and statistics typical of the combat system of a Pokémon title. As you progress through the dungeons it is very important to keep an eye on the fame, which slowly descends with each action performed by the Pokémon.
One of the new features included in this remake compared to the two classic titles is automatic exploration, activated by the L key. From the settings it is also possible to decide the priority of this exploration, whether to first search all the objects on the floor, or concentrate on finding the stairs directly. However, when an enemy is nearby, automatic exploration takes place deactivates, in order to allow us to face (or not) the battle according to the strategy we think is best. Although the most nostalgic players could turn up their noses at this "simplifying" gameplay mechanic, in reality, since combat management is still left in the player's hand, automatic exploration is a quality of life improvement definitely to appreciate, As speeds substantially retracing the dungeons, especially when we have to face them over and over again to complete different requests always in the same place.
A completely renewed technical sector
The technical and artistic sector are perhaps the innovations that affect most of this Pokémon Mystery Dungeon: Rescue Team DX. The graphics, which differs both from the Pixel Art of the first, and from the classic 3D modeling of the latest titles released, proposes in this first iteration of the brand on Nintendo Switch a style never seen before, which makes the Pokémon and the environments seem almost as if they were paintings by hand. There colonna sonora instead, on the one hand it takes up the classic pieces of the first chapters of the saga, but on the other it re-arranges them all, adding an orchestral touch to the music, which thus provokes in the player both that sweet nostalgia effect, but also reminding the latter that you have in your hands a whole new title to discover as it was the first time. The Nintendo Switch hardware also allowed us to re-propose the iconic scenes of the first Mystery Dungeons (such as the majestic appearance of Zapdos on Monte Tuono) in a completely new guise, with camera movements and particle effects that fifteen years ago were only to be imagined for those who approached these titles for the first time on Game Boy.
In conclusion, this Pokémon Mystery Dungeon: Rescue Team DX it is without a doubt a remake well cared in every single aspect, and offers a more than satisfying experience both to those who want to relive the adventure of fifteen years ago in a completely new guise, and to those who are younger approaching them for the first time s of the Pokémon world. In addition to proposing in whole the Blue Team and Red Team experience, the Nintendo Switch title also introduces new features (like the Mega Evolutions and new Pokémon seen in the trailers) and ne renews still others. The only real burr of this operation of The Pokémon Company and Nintendo is perhaps the launch price to whom the game is proposed, 60 €, the standard price of a Triple A for a game that in fact is 90% identical to those published fifteen years ago is perhaps a bit exaggerated, and is also little in line with what are the "nostalgia operations" of the other publishers.