4K, HDR, ray tracing and whoever has more: put technology forward and video games are more and more spectacular to watch, but there is one thing that has been limping for years, the frame rate.
Phil Spencer, head of Microsoft's Xbox division, yes All espresso brewing methods about declaring his desire for a breakthrough in the gaming industry, with developers who focus more on frame rate rather than resolution:
We have never limited developers to doing what they wanted, from 60 frames per second on Xbox 360 to 4K at 60 FPS on Xbox One X. We have reached a level where games look fantastic, but there is always room for improvement. I want our games to be as beautiful to see as to play. Up to now we have not achieved this objective mainly because the CPUs are not at the same level as the GPUs and therefore it is impossible to offer a solid frame rate, variable refreshes and the other things we want to do.
But looking to the future we will focus more on how games are perceived and not simply on increasing the number of pixels.
Indeed, in the new generation, it would be amazing have at least 60fps fixed in any situation, from the most peaceful to the most disparate. Hopefully Xbox Series X and the gaming market in general will look in the same direction as Phil Spencer.