Studio to establish team across two locations: Novato, Calif. and Montréal, Québec

NEW YORK– (BUSINESS WIRE) -2K today announced the founding of Cloud Chamber™, the newest, wholly owned game development under the Company's publishing label. Clouds will build its team at two locations: 2's San Francisco Bay Area will be based in Novato, Calif., As well as in Montréal, Québec, which marks the first-ever Canadian office for a 2K studio. In addition, 2K announced that Cloud has started to work on the next iteration of globally acclaimed BioShock® franchise, which will be in development for the next several years.


"As we continue growing our product portfolio, long-term potential," David said Ismailer, President of 2K. "BioShock is one of the most beloved, critically praised and highest-rated franchises of the last console generation *. "We are waiting to see where our powerful narrative is and iconic, first-person shooter gameplay head in the future with our new study team at Cloud Chamber leading the charge."

A 22-year industry veteran with more than 40 games shipped to date, Kelley Gilmore will serve as Cloud Chamber's Global Studio Her wealth of experience executive production transcends, marketing direction and management, including nearly two decades of service to another of 2's wholly owned studios, Firaxis Games, on franchises such as Sid Meier's Civilization® and XCOM®. Her role is based in Novato.

"We founded Cloud Chamber to create yet-to-be-discovered worlds - in their stories within the video game," said Kelley Gilmore, Global Studio Head, Cloud Chamber. "Our team believes in the beauty and strength of diversity, in both the makeup of the study and the nature of its thinking. We are a group of game makers, including many responsible for BioShock's principal creation, advancement and longstanding notoriety, and honored to be part of the 2K family as stewards of this iconic franchise. "

Gilmore has tapped Ken Schachter to be Cloud Chamber's Studio Manager in Montreal. An executive with extensive experience in development, production, technology and creative roles, Schachter is also an ambassador for both the studio and 2K in establishing a significant company in Montreal. Prior to joining 2K, Schachter served as General Manager for Zynga in Toronto, as well as founded independent game developer and publisher Trapdoor. He also held notable positions with companies such as Gameloft, Autodesk and more.

Cloud Chamber's decision to open a new office in Montreal was supported by the Gouvernement du Québec and Montreal International.

Cloud Chamber will join the Company's family of wholly owned development teams, including Visual Concepts, Firaxis Games, 13 Hangars, Cat Daddy Games and 2K Silicon Valley. Those interested in pursuing career opportunities with the new study may visit the Cloud Chamber website or 2K Careers for more information.

For more information on 2K, visit www.xnumxk.com, become a fan on Facebook, follow the Company on Twitter or Instagram or subscribe on YouTube.

* Based on Metacritic.com average ranking across available platforms

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

All trademarks and copyrights contained in their respective holders.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. We develop and publish products through our labels Rockstar Games, 2K, and Private Division, as well as Social Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital downloads, online platforms and cloud streaming services. The Company's stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes global interactive entertainment for console and handheld gaming systems, personal computers and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, 13 Hangars, Cat Daddy Games, 2K Silicon Valley and Cloud Chamber. 2K's portfolio currently includes the renowned BioShock®, Borderlands ™, Mafia and XCOM® franchises; NBA® 2K, the global phenomenon and highest rated the critically acclaimed Sid Meier's Civilization® series; the popular WWE® 2K and WWE® SuperCard franchises, as well as emerging properties NBA® 2K Playgrounds 2, Carnival Games and more. Additional information about 2 and its products may be found at 2k.com.

* According to 2008 - 2019 Metacritic.com

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Contacts

Jaime Jensen
2K
(415) 507-7910
jaime.jensen@2k.com

Alan Lewis (Corporate Press)
Take-Two Interactive Software, Inc.
(646) 536-2983
alan.lewis@take2games.com

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