LONDON– (BUSINESS WIRE) -#CasinosandGaming- The global e-sports market is expected to grow by 1.15 billion during 2019-2023 according to the latest market research report by Technavio. However, the market is expected to decelerate on a year-on-year basis. Request a free sample report
New platform launches are driving the sports market growth during the forecast period. Currently, several regional and international players are contributing to the growth of the market by launching new e-sports platforms. These are the most common sources of revenue. Furthermore, new platforms help to increase market share and offer them competitive edge over their rivals.
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As for Technavio, the evolution of high-tech gaming consoles will have a positive impact on market growth over the forecast period. 2019-2023.
E-sports Market: Evolution of High-tech Gaming Consoles
The introduction and popularity of gaming consoles, such as Xbox and PlayStation, have led to the development of the modern e-sports industry. Hence, several companies offering PCs have improved their device configuration to support gaming. Also, end-users such as individual gamers, to improve their gaming experience. Hence, companies that offer gaming consoles are launching versions of their existing consoles with upgraded and advanced features. The introduction of VR headsets for gaming has also immensely contributed to the technology involved in e-sports. Therefore, evolving technology in the e-sports industry has made the gaming experience better and is driving the global exporting market.
"From the evolution of high-tech gaming consoles, other factors such as new partnerships, increase in e-sports betting, new platform launches, rising number of e-sports events, and branding through e-sports are expected to boost the e -sports market growth during the forecast period," says a senior analyst at Technavio.
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E-sports Market: Segmentation Analysis
This market research report segments the e-sports market by revenue stream (sponsorships, media rights, advertising, publisher's fees, and merchandise and ticket sales), by game genre (online battle arena multiplayer (MOBA), first-person shooter (FPS), real-time strategy (RTS), and others) and geographical regions (North America, APAC, Europe, South America, and MEA).
The North American region led the market in 2018, followed by APAC, Europe, South America, and MEA, respectively. Easy availability of gaming consoles and several new product launches are the key driving factors. The number of game fans in the United States.
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Some of the key topics covered in the report include:
- Market ecosystem
- Market characteristics
- Market segmentation analysis
- Market definition
- Market size and forecast
Five Forces Analysis
- Regional comparison
- Key leading countries
- Vendors covered
- Vendor classification
- Market positioning of vendors
- Competitive scenario
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