In the past few hours the Chief Technology Officer di Techland, Pawel Rohleder, has released an interesting one interview to NVIDIA, where he talks about the gigantic game world that the development team is building in Dying Light 2. According to a statement by Pawel, the map in the second chapter of the brand will be at least four times as large as the first chapter, which was already immense by itself.

Those who played Dying Light will indeed remember the races against time to get from one side to the other of the playing area before nightfall, and therefore all the dangers it brought with it. In addition to this, the game will introduce a completely new animation system, as well as supporting ray tracing effects in its PC version.

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