Women's Evolution inspired 2K Showcase, diversified WWE experience, streamlined controls and debut of WWE 2K20 Originals headline initial product features reveal

NEW YORK– (BUSINESS WIRE) –2K today announced current Raw® Women's Champion Becky Lynch® and WWE Superstar Roman Reigns ™ as the cover Superstars for WWE® 2K20, the forthcoming release in the flagship WWE video game franchise. Lynch and Reigns will serve as ambassadors for WWE 2K20's worldwide marketing campaign - "Step Inside" - which invites players to enter the world of WWE WWE 2K20 22, 2019 for the PlayStation®4 computer systems and the Xbox One family of devices, including the Xbox One X and Windows PC. Players who purchase the WWE 2K20 Deluxe Edition or Collector's Edition will receive in-game bonuses, including playable Superstars Chyna, Hulk Hogan, Mankind and The Rock, in addition to the Standard Edition game.


"My career has been about breaking barriers and doing what nobody else has done before. Being the first female Superstar on the cover of a WWE 2K video game is no exception, ”said Becky Lynch.

"As a gamer myself, being on the cover of WWE 2K20 alongside 'The Man' Becky Lynch and joining the likes of Dwayne "The Rock" Johnson and John Cena is a huge career and personal milestone for me, "said Roman Reigns.

WWE 2K20, in direct response to fan feedback, will include several franchise firsts alongside streamlined gameplay and a variety of popular modes. The story-driven, objective-based 2K Showcase: The Women's Evolution will follow the careers of the Four Horsewomen - Raw Women's Champion Becky Lynch, S Women's Champion Bayley®, Charlotte Flair® and Sasha Banks®. Controls will be streamlined to allow new players to jump into the game more easily, while experienced players will still enjoy a challenge.

In addition, WWE 2K20 players will be able to compete as both male and female Superstars in MyCAREER and Mixed Tags matches, while last year's popular WWE Towers returns with exciting new challenges, including a story-driven Tower centered around the career of Roman Reigns.

The game will also introduce a new service model - WWE 2K20 Originals - set to deliver a wealth of 2K showcase add-on content for player exploration beyond the game's initial launch. Each of the WWE 2K20 Originals will present a new playable world and its own unique theme, with more details to be announced in the coming months. WWE 2K20 Originals is downloadable content that may require additional purchase.

"Becky Lynch and the Roman Reigns are the greatest WWE landscape," said Chris Snyder, Vice President of Marketing for 2K. "They are the spirit of WWE 2K20, which is going to introduce changes requested by our fans. MyCAREER and 2K Showcase offerings, and we're giving them just that, as well as streamlined controls and our brand new WWE 2K20 Originals. We can't wait to reveal more details soon. "

In addition, 2K today announced details surrounding WWE 2K20 premium product offerings:

About the WWE 2K20 Deluxe Edition

Players who purchase the WWE 2K20 Deluxe Edition, will receive in-game bonuses for the PS4 ™ system, Xbox One and Windows PC. Offering more than 35% in savings, the WWE 2K20 Deluxe Edition includes the following items:

  • Copy of WWE 2K20 video game with Deluxe Edition packaging;
  • Accelerator - Take control of your WWE 2K20 experience with the Accelerator. Players can gain access to all the available content available at launch
  • Kickstart - Get your MyCAREER by unlocking and boosting your MyPLAYER ratings and attributes with 25 additional Attribute Points and 8 Additional Skill Points. Plus, get a 25,000 VC starting bonus to unlock more Superstar parts, Moves and more! Start with all Boost Slots unlocked plus 15 free Boosts, 2,000 free Tokens and 400 free Deluxe Tokens;
  • Complete set of WWE 2K20Originals content packages (more details to be announced);
  • Additional bonus digital content, including playable Superstars Chyna ™, in her first WWE 2K appearance, Hulk Hogan, "$ 500 Shirt" The Rock®, and Rock 'n' Sock Connection Mankind ™ (more details to be announced);
  • WWE SuperCard Limited Edition Cards (included with physical versions only).

About the WWE 2K20 Collector's Edition

Players who purchase the WWE 2K20 Collector's Edition participating retailers will also receive in-game bonuses for the PS4 ™ system and Xbox One. Offering more than 40% in savings, the WWE 2K20 Collector's Edition is available in physical format only, features a 20th Anniversary of SmackDown theme and includes the following items:

  • Copy of WWE 2K20 video game with Collector's Edition packaging;
  • Accelerator - Take control of your WWE 2K20 experience with the Accelerator. Players can gain access to all the available content available at launch
  • Kickstart - Get your MyCAREER by unlocking and boosting your MyPLAYER ratings and attributes with 25 additional Attribute Points and 8 Additional Skill Points. Plus, get a 25,000 VC starting bonus to unlock more Superstar parts, Moves and more! Start with all Boost Slots unlocked plus 15 free Boosts, 2,000 free Tokens and 400 free Deluxe Tokens;
  • Complete set of WWE 2K20 Originals content packages (more details to be announced);
  • Additional bonus digital content, including playable Superstars Chyna ™, in her first WWE 2K appearance, Hulk Hogan, "$ 500 Shirt" The Rock®, and Rock 'n' Sock Connection Mankind ™ (more details to be announced);
  • Physical collectibles including:
    • Exclusive WWE SmackDown! Ring Skirt Relic Piece (2002-2008)
    • Limited Edition WWE SmackDown! Legend Autographed Plaque (Kurt Angle ™, Rey Mysterio® or Edge®)
  • WWE SuperCard Limited Edition Cards.

About WWE 2K20

Developed by Visual Concepts, at 2K studio, WWE 2K20 is rated T for Teen by the ESRB. WWE 2K20 is currently scheduled for worldwide release on October 22, 2019 for the PS4 ™ system, Xbox One and Windows PC. For more information on WWE 2K20 and 2K, visit wwe.2k.com, become a fan on Facebook, follow the game on Twitter and Instagram using the hashtag #WWE2K20 or subscribe on YouTube.

About WWE

WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content. WWE is committed to family-friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE's TV-PG, family-friendly programming can be seen in more than 52 million homes worldwide in 800 languages. WWE Network, the first-ever 28 / 24 over-the-top premium network that includes all live pay-per-views, scheduled programming and massive video-on-demand libraries, is currently available in more than 7 countries. The company is headquartered in Stamford, Conn., With offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo. Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.

Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. Other trademarks are their respective owners.

Forward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to: WWE Network; major distribution agreements; our need to continue to develop creative and entertaining programs and events; a decline in the popularity of our brand of sports entertainment; the continued importance of key performers and the services of Vincent K. McMahon; possible adverse changes in the regulatory atmosphere and related private sector initiatives; the highly competitive, rapidly changing and increasingly fragmented nature of the markets in which we operate and greater financial resources or marketplace presence of many of our competitors; uncertainties associated with international markets; our difficulty or inability to promote and conduct our live events and/or other businesses if we do not comply with applicable regulations; our dependence on our intellectual property rights, our need to protect those rights, and the risks of our infringement of others’ intellectual property rights; the complexity of our rights agreements across distribution mechanisms and geographical areas; potential substantial liability in the event of accidents or injuries occurring during our physically demanding events including, without limitation, claims relating to CTE; large public events as well as travel to and from such events; our feature film business; our expansion into new or complementary businesses and/or strategic investments; our computer systems and online operations; a possible decline in general economic conditions and disruption in financial markets; our accounts receivable; our revolving credit facility; litigation; our potential failure to meet market expectations for our financial performance, which could adversely affect our stock; Vincent K. McMahon exercising control over our affairs, and his interests may conflict with the holders of our Class A common stock; a substantial number of shares which are eligible for sale by the McMahons and the sale, or the perception of possible sales, of those shares could lower our stock price; and the relatively small public “float” of our Class A common stock. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends (including under our revolving credit facility), general economic and competitive conditions and such other factors as our Board of Directors may consider relevant. Forward-looking statements made by the Company speak only as of the date made, are subject to change without any obligation on the part of the Company to update or revise them, and undue reliance should not be placed on these statements.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, digital download, online platforms and cloud streaming services. 2K publishes titles in today's most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Visual Concepts, Firaxis Games, 13 Hangar, Cat Daddy Games and newly formed, to-be-named studio in Silicon Valley. 2K's stable of high quality titles includes the critically acclaimed BioShock®, Borderlands ™, Mafia and XCOM® franchises; the beloved Sid Meier's Civilization series; Evolve ™ and Battleborn®; the popular WWE® 2K franchise and NBA® 2K, the highest rated * annual sports title of this console generation.

* According to 2008 - 2019 Metacritic.com

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

All trademarks and copyrights contained in their respective holders.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. Rockstar Games and 2K, as well as its Private Division label and Social Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital downloads, online platforms and cloud streaming services. The Company's stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not considered facts forward-looking statements may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans, "" Potential, "" predicts, "" projects, "" seeks, "" should, "" will, "or words of similar meaning and include, but not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of management as well as assumptions made by information, with inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on risks and uncertainties, including dependencies on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop more hits, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. 10-K, the Company's most recent Quarterly Report on Form 10-K, the Company's most recent Quarterly Report on Form XNUMX-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. The following statements are made by these cautionary statements. The Company undertakes no obligation to update any forward-looking statements, whether as a result of new information, future events or otherwise.

Contacts

Al Stavola
2K
(415) 483-8453
al.stavola@2k.com

Alan Lewis (Corporate Press)
Take-Two Interactive Software, Inc.
(646) 536-2983
alan.lewis@take2games.com

Nathan Rillo
FINN Partners for 2K
(310) 552-4145
nathan.rillo@finnpartners.com

Mark Vasquez
WWE
(203) 352-1521
mark.vasquez@wwecorp.com

Source BUSINESS WIRE

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