MXGP 2019 the 27 August next for: Playstation 4, PC and Xbox One. In deceiving the wait, you can admire the two new features in feature trailer presented by Milestone through its official channels. The first is the so-called Track Editor thanks to which you can create your circuit, the second is called Waypoint, a sort of free roaming where to place checkpoints on a path created on its own. Here is the official press release from Milestone:
MILESTONE UNVEILS THE FEATURE TRAILER OF MXGP2019
Milestone has today released a gameplay trailer showing the Track Editor
and a brand new way, the WaypointWatch the video:
Milan, 18 July. With a thrilling new trailer, Milestone presented two long-awaited features of MXGP 2019: the Track Editor and a brand new game mode, theWaypoint. For the first time in the history of the franchise, players will have a Track Editor to create their favorite track, completely customized, with specific Motocross modules. But that's not all! They can also choose between different locations, all with different features such as woods, deserts, rivieras and others available shortly after the D1. The tracks created by the players can be shared with the community to compete with their friends!Milestone also showed a new game mode called Waypoint. Set inside the Playground, where players can roam freely, the Waypoint will allow you to design your own routes, placing checkpoints to cross on the ground. Players can share their creations to challenge the community! Endless challenges generated by users, to find out who is the king of the Playground!Available worldwide 27 August for PlayStation4, Xbox One e Windows PC / STEAM, MXGP 2019 allow players to run with all the riders, the bikes and the teamson the slopes of the 2019 season.Follow us on Facebook, YouTube, Instagram for all the latest updates and visit Official site. Official hashtag: #MXGP2019
Using Cookies and Similar Technologies by Talking About Video Games
What are cookies and how they are used
Like most internet sites, Talk Of Video Games uses small text files that are saved on your computer, tablet or mobile device to record certain data each time you visit or interact with our site.
Specific cookie names and types may change over time. To help you better understand these rules and use these technologies by talking about video games, here are some terms with their definitions. Cookies: small text files (typically formats from letters and numbers) that are saved in the user's browser or device memory when visiting a site or viewing a message. Cookies allow a site to recognize a particular device or browser.
There are several types of cookies:
Session cookies expire at the end of the browser session and allow Talking Games to link user actions during that specific session. Cookies can be disabled or removed using the tools available in most browsers. Cookie preferences must be set separately for each browser you use, as each of them offers specific features and options.
Similar Data Storage Technologies: Technologies that archive data in your browser or device using locally-shared or localized storage objects such as flash cookies, HTML 5 cookies, and other web application software methods. These technologies work in all browsers. In some cases, the use of local storage can not be fully managed by browsers, but requires management through specific tools. We Speak Video Games can use such data storage technologies to ensure user account security or to detect behavioral irregularities and to prevent unauthorized access to the user's account or to evaluate the performance of sites, services, applications, or Tools We Talk About Video Games. Video Games does not use such data storage technologies to adapt advertising to their sites and outside them to the profile of the user.
The term "cookies" and "similar technologies" may be used indiscriminately in the Rules of Video Games referring to all the technologies used to store data in the user's browser or device or data collection technologies or to identify the " user in the manner described above.