After a brilliant Sekiro, yet another proof of the quality of the titles FromSoftware, Elden Ring was the protagonist of this E3 2019. We do not yet know much about the title produced together with the author of Game of Thrones: initially it was to be a sequel to the Souls series, but Miyazaki had other plans. The Japanese designer also has released a lot of information on the title.
According to some statements by the director, we know that "Elden Ring is a third-person role-playing game with a fantasy setting. The gameplay is not so far from Dark Souls. This does not mean that the gameplay will be identical, but it could be said that Elden Ring belongs to the same genre.”
This game will be open-world, which will surely portend a fairly new challenge for the studio, despite the previous titles at home from however, they have characteristics that can be traced back to the genus (the various areas interconnected first of all). And Miyazaki goes on: "The villages will have the characteristics of ruins and dungeons that you are used to seeing in our games. Creating a more open title is a big challenge for us.”
As for fiction, "the player will be able to understand Martin's mythology through exploration.”
here you are other information released so far:
- According to Miyazaki, Elden Ring goes beyond simple changes to game systems. Adding larger and more open environments, he believes the game will evolve on a larger scale.
- "With a wider world, new gameplay systems and mechanisms inevitably become necessary. In this sense, I think Elden Ring is a more natural evolution than Dark Souls."
- "While the tight and complex dungeons of our previous games were indeed interconnected, the environments of Elden Ring will be much more open and vast. The wider world will form the basis of the Elden Ring gameplay, and its mechanics are designed with that kind of environment in mind."
- The dungeons of previous Miyazaki games were interconnected along the lines of Metroidvania, but this time there is ample space between them. According to Miyazaki, the inclusion of such an environment has been decided in order to show history and the world on a larger scale, to increase the freedom and depth of exploration and to create more variants for battles.
- "You can ride the world on horseback and you can fight enemies as you run."
- Miyazaki wants to offer a depth of exploration in Elden Ring in a way that Sekiro: Shadows Die Twice has not done.
- Miyazaki has studied various open world games as a reference for the world of Elden Ring, but at the same time he has not been too influenced by a specific work, to make a game that is faithful to the DNA of a From Software title.
- Regarding the collaboration with George RR Martin, Miyazaki said: "It all started with my passion for Martin's works. A Song of Ice and Fire and its adaptation of Game of Thrones are both masterpieces. I am also very fond of Fevre Dream and Tuf Voyaging."
- Miyazaki got in touch with Martin for a meeting, which turned out to be incredibly easy to do. From there, Martin was enthusiastic about Miyazaki's idea of playing a game together.
- According to Miyazaki, Martin did not write the main story of Elden Ring. Rather, he wrote the events that occurred well before the player's era - in other words, the "lore" of the world. Miyazaki said there were two reasons why Martin took care of the lore rather than the main story. First, Miyazaki stated the following: "Storytelling in video games, at least in the way we do it at From Software, involves many restrictions for the writer. I didn't think it was a good idea for Martin to write limited by those restrictions. By having him write about a period in which the player is not directly involved, he is free to vent his creativity in the way he prefers. Furthermore, From Software did not want to create a more linear and story-driven experience for Elden Ring. Both problems could be solved by making Martin write the history of the world. " Secondly, for Miyazaki, the epic, drama and depth of Martin's mythology had a major impact on the creation of the world of From Software for Elden Ring.
- Miyazaki compared Martin's mythology to the dungeon master's manual in a table-top role-playing game.
- "There is no real protagonist character in Elden Ring. Mostly we leave the player the chance to decide the characteristics and personality of the character they create."
- Miyazaki believes that Elden Ring's NPCs will be more characterized than his previous work thanks to Martin's mythology as a source of inspiration.
An official release date has not yet been announced for Elden Ring, but since the game seems to have been in development for some time, we will probably see some gameplay Coming soon.