The wait for Mount and Blade II: Bannerlord seems to have no end. The new chapter Series RPG by TaleWorlds has an endless list of Features modified or added to its popular predecessor, and while we wait for patients for a launch date, the dev continue to release information on various aspects of the game. This time it fell to one of the historical weaknesses di Mount and Blade and Mount and Blade: Warband, or the economy.
In the first chapter of the franchise, the economy was one elementary simplicity. Buy items at a certain price, sell them at a higher price, and that's it. Already Warband had introduced a more complex system, in which the player could open business activities of various types (for example, a baker) in the cities he visited, and collect the profits, with the possibility of letting everything be managedAI or to act more directly on the buying and selling of raw materials.
In Bannerlord, things will change considerably. In fact, every town will have dynamic levels of economic well-being, which will be influenced so much by purely economic events (such as its availability of raw materials or finished products, its consumption of food etc), as well as from external events (such as the total devastation of the village during a gigantic war). At the same time, dynamic events, such as the greatest demand for swords and armor in time of war, they will influence the economic growth of every city and village on the map. This will affect also the prices, which will fluctuate according to supply and demand, offering the player a much more tactical dimension than when buying or selling certain items or commodities.
Mount and Blade 2: Bannerlord it is still today unprovided of an official publication date.