A press release from Paradox Interactive and Koch Media reveals some of them details on Thinblood di Vampire: The Masquerade - Bloodlines 2.

Paradox Interactive today revealed more details on the Thinblood's background and disciplines Vampire: The Masquerade - Bloodlines 2. Players will begin their adventure as a Thinblood, a group of second-class vampires with weaker abilities than those of the larger full-blood clans. As the story progresses, players will eventually join one of the five Kindred full-blood clans, each of which will be revealed in the coming weeks.

The Thinbloods are a recent and weak group of vampires in constant struggle for survival in the World of Darkness. Despite being treated as second-class citizens by Kindred full-blood, the Seattle leadership strangely tolerates the Thinbloods. Although Seattle has been under the control of Camarilla for a short time, it remains a city full of opportunities, where Thinbloods can join the higher circles of the vampire society; however, he is rarely shown the same respect or legal value as the members of the full-blood clan.

At the start of Bloodlines 2 players will have to choose between one of the three Thinblood disciplines: Chiropteran, Mentalism or Nebulation. These Thinblood disciplines, taken from the RPG board game and adapted for Bloodlines 2, guarantee exceptional fighting and crossing skills that can be updated during the game to improve effectiveness or add special effects.

Each Thinblood discipline has two active powers and three passive upgrades. Their progressions are explained below:

chiropteran - Strong affinity with bats, which allows vampires to move in the air and summon swarms.
Glide - first active power. Glide greatly reduces the weight of the skeleton and the muscle mass of the vampire allowing it to float briefly, reach areas otherwise inaccessible, fall on the NPCs to break them down.
Bat Swarm - second active power. The vampire can summon a small swarm of bats to attack an NPC, temporarily flushing it and inflicting low damage. This power can be boosted until a true vortex of rough wings envelops the vampire, tormenting and damaging those who get too close.

Mentalism - Use telekinesis to manipulate objects and to disarm enemies.
·        Pull - first active power. Manipulate inanimate objects or NPC weapons, using telekinesis.
·        Levitate - second active power. Levitates a living NPC. Its strength can be strengthened thus allowing the vampire to levitate everything and everyone in an area and throw enemies hanging around like a rag doll.

Nebulation - Allows the vampire to summon and manage the fog.
Mist Shroud - first active power. Summons a veil of fog that surrounds the player for a short time. The cloak of fog attenuates the sound of footsteps and reduces the player's range. Additionally, the player can partially transform into a cloud of fog to perform a suffocation attack on an NPC or travel through a tight space, such as a fan or ventilation duct.
· Envelop - second active power. Creates a stationary, swirling cloud of fog that surrounds, blinds, and enters an NPC's lungs.

Like Thinblood, each of the five full-blood clans has its own abilities, upgrades and more, offering players new ways to immerse themselves in the darkness that hides in Seattle.