In recent hours it has been officially released by Respawn Entertainment the first balancing patch for Apex Legends. The two weapons that have been retouched are the infamous gun Wingman and the pump shotgun Peacekeeper, two of the strongest and most used weapons by the players in the battle royale. First of all, the spawns of the latter were reduced, favoring instead the appearance of weapons with energy munitions (with the relative ammo), previously considered insufficient.

The Wingman will now have a rate of fire that goes from 3.1 to 2.6 hits per second, while the damage multiplier applied by the Skullpiercer accessory goes from 2.5 to 2.25. For the Peacekeeper instead comes a general reduction of the rate of fire with the accessory Shotgun Bolt.

We leave you the complete list of the following patch notes issued by Respawn:

Weapon balance

  • Wingman and Peacekeeper availability has been reduced in all zone tiers.
  • Increased availability of energy weapons & ammo in all zone tiers.


  • Rate of fire reduced from 3.1 -> 2.6 shots per second.
  • Skullpiercer headshot damage multiplier reduced from 2.5 -> 2.25
  • Increased base hip fire spread and decreased the rate at which hip fire spread decays (shrinks back down)


  • Shotgun Bolt rechamber rate has been reduced for the Peacekeeper only. Level 1 mitigation 10% -> 7.5%. Level 2 mitigation 20% -> 13%. Level 3 mitigation 25% -> 16%.