After showing a trailer on the Microsoft stage, Bethesda revealed more details about Fallout 76 during her conference. The game will be set on the hills of West Virginia, and the player will be one of the first to emerge in Wasteland after the nuclear holocaust. It is therefore a prequel to the other games and, according to what Todd Howard said, will have a map four times larger than that of Fallout 4.

The 76 Vault was built to celebrate the three centuries since the birth of the United States and the protagonist was chosen to enter the vault to wait until the day to reconquer the surface.

The game will be divided into six distinct areas with different challenges and rewards, it will also be possible to face new creatures of wasteland.

But the truly innovative element is that Fallout 76 will be totally online (Howard reassures that it will still be possible to play alone). The idea of ​​a survival open-world he came to Bethesda four years ago, when he started working at a multiplayer of Fallout. Howard described it as a "softcore" survival, where death does not mean the loss of all progress.

The game will have dedicated servers, but there will be no selection of servers by the player, with a number of simultaneous players on the order of "dozens".

Players' choices will be extremely important, so players can decide who the heroes are, and who the villains will be.

The construction of the Fallout 4 bases will return, acquiring greater significance in order to build a base and defend it with other players.


The game will be released on 14 November 2018 on Xbox One, PS4 and PC. Bethesda added that it will be supported for years to come.