Less than two weeks from official launch by Monster Hunter: World on consoles, the game's producer, Ryozo Tsujimoto, has reminded us that loot boxes and microtransactions are incompatible with the philosophy adopted by Capcom. It's not the first time that he talks about it, but Tsujimoto this time fell into the details that motivated the decision.

In an interview with Trusted Reviews, Tsujimoto explained that the key to the functioning of a cooperative game like Monster Hunter: World is harmony between teammates, as some would have in their inventory items that they did not deserve on the field , chasing monsters. Tsujimoto does not hesitate to define it as pay-to-win, and believes that it could create frictions. It is not clear whether cosmetic microtransactions or anyway without impact on the gameplay are totally excluded.

But as for the difficulty, Tsujimoto is very clear - the goal of Monster Hunter: World is to encourage the player to solve tactical problems with wit and skill. The producer defines the overcoming of the obstacles posed by the gameplay as "a great emotion" that does not deserve to be ruined by offering a shortcut in exchange for money. The interview is available here.

Monster Hunter: World will be released on 26 January 2018 for Xbox One and PS4, while the PC launch will come with a delay of seven months.

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