Last summer, Path of Exile has launched Fall of Oriath, a massive expansion that has completely restructured the leveling experience by introducing six new acts to address. It was a complete turning point. The next expansion of Path of Exile, like ditto from lead designer Chris Wilson, it won't be that big - at least not in terms of size - but it will shake the other side of the Path of Exile medal: the endgame.
"With Fall of Oriath we focused on the plot, providing only minor improvements to the endgame. Now we're focusing totally on that. "
For those who are not aware of how the Path of Exile ending works, it focuses largely on the Atlas of Worlds, a massive network of randomly generated maps that become more difficult as you progress. During the game, monsters can release a map that can be brought to a special device and used to summon a portal where you or friends can travel. These maps, like objects, have random properties that dictate the type of monsters you will encounter, limit or enhance your skills and much more. In short, Diablo's style of entry.
Eventually, players will be able to cross the Atlas to the last four maps, each protected by a powerful Guardian. Killing one of them allows you to get The Shaper, the Cthulhu from the Path of Exile universe. All this until December 8, the launch date for War for the Atlas.
War for the Atlas renews the entire system by introducing 32 new maps, a new layout and a new threat to the Atlas: The Elder. Even if they share a vaguely similar name, The Elder and The Shaper are at war and it's up to you to decide which one will win. Wilson is not willing to divulge much information about why all this, as it is a mystery that the community will have to work together to solve it