With the advent of microtransformations within video games, so-called are increasingly present loot box, those "closed boxes" that allow you to receive prizes and bonuses within a video game. These are available both in free play with lots of games, but also with real money, which makes things much easier for players and allows monetization software companies.
In these days, therefore, a controversy has arisen whether or not this practice is a sort of gambling, given the dangers of trying to get luck, spending money, to get something: in case the loot boxes were actually treated as gambling, the classification by age of titles in which it is possible to exploit this practice should be reviewed as not suitable for minors of 18 years.
A few days ago,ESRB to which he also accused PEGI (most concerned), coming to the close, at least according to the director Dirk Bosmans, that loot boxes are not to be considered as equal to gambling:
Casual prizes can not be considered as gambling, and the reason is simple: by acquiring them you are always certain that you have something in return, even if you do not always get what you want. For this reason it is not appropriate to match them with gambling.
In any case, this is not our job, as we are dealing with video games based on content and topics dealt with, while gambling must respond to governments and local commissions with regulations very different from ours.
For the time being, we are not all yet bravery gamblers, at least according to the PEGI; we will see how this will evolve and if the loot boxes really will be saved from being compared to something that actually has nothing to do with roulette and slot machines.