Phil Spencer, boss of Xbox, has been recently interviewed by Wired on the release of the newest Xbox One X. Talking about the console, he was reminded of one of the values ​​that since the Xbox 360 led the Microsoft consoles: the importance of backward compatibility. If we go to analyze some data, one can only agree: about half of Xbox games and 400 titles over the 360 are playable directly on the One.
Of Spontaneous Thinking Spencer has given him so much. Let's start with the most salient phrases.

"Games are a form of art that can be lost with the advancement of hardware. As a player, it would be interesting to understand how our art form has progressed. "

"New hardware does not need to invalidate the software work we've created. In past generations, there has been a manipulation to stop backcompatibility so as to force anyone to buy the new one. Content should be the one that drives our industry. I want to make the content central for as long as possible. "

Comparing video games to an art form could have been trivial (though profoundly right). Spencer, however, is not limited to this and makes a significant contribution to the question: as an art form, video games deserve to be studied.
The second part, in addition to holding clear arrows, completely overturns the common conception of the gaming world, so that it is at the center of the whole video game. The content, as he calls it.
Making standard the concept that gaming can last and running forever is perhaps one of the greatest steps that the gaming world can accomplish. Time will tell.