Monolith Productions, after the great success in the Middle-earth 2014: Shadow of Mordor, is ready for the second chapter and intends to make the "bang", so much to define Middle-earth: Shadow of War as "the real incarnation of vision original that the study had. "

This and much more came out of the mouth of Michael de Plater, Creative VP of Monolith, in an interview with the EDGE magazine.
"Things that did not work are structuring and rewards of history: we were mainly focused on the combat system and we are stuck in repetition. " says de Plater, thus making "mea culpa".
However, it does not lose time to praise the Nemesis system (considering it, rightly so) "The thing that worked") but at the same time anticipating changes: "The last time we had orcs with a feature called" The Humiliator ". Every time they defeated you, they did not finish you at all: they turned and went away. This could sometimes be nice, but now this trait will also be influenced by the game world. If at that time to stay alive would entail a better story, it will be then that the Humiliator will spare you. The goal is to generate better stories."

Middle-earth: Shadow of War
I would then like to dwell on a very particular, perhaps unpopular, and therefore noteworthy statement concerning the video games in general: "I believe sequels in video games can sometimes be easier. Things are difficult and complicated when you find yourself throwing a lot of ideas on the table for the first time. The second time often leads to the full realization of all the ideas you had in mind ".
Reasoning is terribly sensible... why then in many "cult" sagas popular culture judges the second worst chapters of the first? God of War, Gears of War, Diablo or even Uncharted come to mind. We can only hope that the words of de Plater are sincere and do not disappoint expectations.

Middle-earth: Shadow of War is out in August for Microsoft Windows, PS4 and XboX One.

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