Let's talk about Tom Clancy's: The Division. So, of course we can not tell you now, but we can draw our first conclusions by analyzing the pros and cons that we anticipate ... as you well know, the important thing for us is SPEAKING! Like every classic role-playing game, at the beginning we will be "forced" to create our ideal character to start a new adventure in the streets of a devastated New York.
The graphic component, in what was E3 2013, seemed to scream for the miracle as it almost touches photorealism for the great care of detail; As we all feared, however, in the last two years there has been a downgrade, certainly more marked for the Ps4 and Xbox One versions, but still quite visible on all platforms, even with reference to the latest gameplay broadcast on the net.
However, we can say that Ubisoft knows how to create hype (we do not know how good this can be, sometimes it can be and sometimes not). Gameplay at first glance looks solid enough, with classic shootings and cover systems, very similar to mass-effect views: Dynamics but with classic Destiny-like RPG component, with over-impressed wound spots each hit the enemy with your weapon.
The arsenal seems to be quite large and the fact that we have a variety of gadgets for each situation tends to throw us into a Dark Zone (a zone that will focus on PvP for the acquisition of supplies and supplies, maybe to use them against some poor unlucky player). All this is "seasoned" by an interesting loot system, with which we can also "drop" supplies and anything else from enemy bodies and not. We can be more confident about this after handing over beta, which will be available from 28 to January 31 for Xbox One and 29 to 31 on Ps4.
Tom Clancy's: The Division is definitely one of the titles that makes us throat; now the wait is running out and the 8 March is around the corner, for now let's just make us tease the hype from this video focused on the PvP component ... the Dark Zone.