Metal Gear Solid V: The Phantom Pain ... I think almost every videogamer was waiting for us as the last work of the great master Hideo Kojima ("master" because, let's be clear, after 20 years of success in the videogame world deserves to be defined) as much discussed as troubled, due to the recent past that we all now know between Konami and Kojima.
The story opens well, with a prologue to the levels of a cinematographic masterpiece candidate to 'Oscar, but all this is lost later, given the vastness (perhaps too much) of' open world not really full of content or places that really worth the worth visiting, if not for the graphic beauty of Afghanistan.
Graphically the title is excellent, with a fairly detailed texture density even in the Xbox One and Ps4 versions; The Afghan landscape has been reproduced quite faithfully, with desert settings where you will often want to stop for a moment to admire the view from the saddle of your trusty D-horse. Explosions and visual effects such as dust and smoke have been carefully recreated; as regards the audio sector instead, it is well done but does not excuse. A separate speech should be made for the soundtracks, as always worthy of note, with songs to make you shiver from the first moment of play.
The missions are certainly not lacking, but few of the main ones stand out in terms of plot and plot twists; as for the secondary ones, they are often similar to each other (save hostage, mine destruction and armored destruction ...). Point in favor are the many choices of choice on how to take them, from the most unbridled assault to armored vehicles, walkers and air bombardments, to the stealth up, to CQC shots and tranquilizers, even if the AI of our many enemies sometimes it left us to desire so much, to allow us to often create clusters of corpses only by attracting them one after another in a 'single position without creating the slightest alarm. Interesting the idea of implementing tactical changes, even in the clothing of enemy troops according to the style of play that you will use during your operations, for example, if too often you will try to knock out your enemies using only and exclusively shots at the head, then at that point you will most likely find yourself against more armored soldiers and wearing a helmet that will not allow you any more "headshottarli" instantaneously. You will have at your disposal a wide assortment of equipped and not weapons, but it is a shame for the very reduced possibility of customization of the same, since you are forced to choose between predefined and non-modifiable models.
The characters are almost all equipped with a good charisma, such as what will then be the antagonist of our dear Big Boss ... Skullface. As we already said, everything seems to start well: a good prologue, "mysterious" enemies that hunt our Boss, but then ... PUFF! during the game you will not find yourself in front of a real boss-battle (perhaps a fight can almost be defined as such) unlike all the old titles of the series. As for the final, however, certainly manages to give some emotion, albeit moderately, given the evidence that it remained incomplete during development. In conclusion, Metal Gear Solid V The Phantom Pain is definitely a good title that, in any case, concludes the series more than dignified; pity, however, that we can not shout at the miracle, as it has almost always happened with its predecessors.
Next will be the review of Metal Gear Solid Online, while I leave you with a trailer on the latest venture of our dear Big Boss in a mix of memories and melancholy.