Rainbow Six ... Rainbow Six has always been one of the standard bearers of tactical fps on consoles (on PC the competition is much more pronounced). However, Rainbow Six Siege has been surrounded, in recent days, by many conflicting opinions; There are several pros and cons of this title: let's analyze them in this review.

Let's face it, from how it has been presented from that famous E3 2014 to today, we certainly expected a little more; the tactical fps title that everyone dreamed of finally arrived: completely destructible environments, interesting modes with hostages and targets to attack and defend ... well, the presentation of this title was certainly one of those that made more talk about itself in that E3.

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Now, however, we are holding a title with an innovative idea but certainly poor in content. Let's start with the present modes: 4, only 4 modes and very similar to each other surely are not enough to satisfy the most hungry mouths and who have been waiting for this title for a couple of years already. 20 are the operators to be unlocked with various weapons and accessories to modify (2-3 for weapon and some skins), which are divided into 10 attackers and 10 defenders, all rather balanced apart from the "Scudomen" which often will turn out too much invincible against enemy bullets thus giving almost for granted a beautiful "shield" to close the conflict.

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The maps are 10 and well structured, even if a few more walls were expected to be knocked down, as seen in the first gameplay presented by Ubisoft, in fact, it seemed that the entire building could be destroyed, go from one floor to another. 'other by making a simple hole in the floor with a bursting charge, now instead it seems that everything has been replaced with hatches to break through in specific points of the rooms, thus making sure that the charges can be placed only in a few points of the map , in which most of the time you will not be able to let your operator pass but at most you will be able to fire on a poor opponent unaware of your presence, since there will be "nice" wooden beams to obstruct the passage. a single sniper armed with a semi-automatic rifle, which will often be almost completely useless since the maps and targets will always be inside the walls with all windows barricaded p thus bringing the conflict almost always internally.

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Another point against, unfortunately, is the impossibility of shifting the objectives and above all the hostage; many times you will be forced to upset your defense plan only because the goal is positioned in an inconvenient and disadvantageous area, often bringing the players to try to end the game in deathmatch style and no longer following the actual goal set ( almost always the games will end with the killing of an entire team).

Graphically the title is acceptable, but something more could have been done; instead, as regards the visual effects such as smoke and various explosions, they have been recreated in a remarkable way; the same applies to the audio sector which is overall good and fairly well-kept indoors. A point in favor, however, goes to the care of the weapons and their characteristics: effects such as recoil and impacts have been taken almost faithfully from reality, thus making it very difficult to unload an entire magazine with an automatic weapon in a single point. Perhaps a little exaggerated the "splashes" of blood that come out of the bodies on the impact of the bullets, almost entirely painting the walls even if it were a Tarantino film.
The plot in this title is completely missing, apart from a few single-player missions called "simulations" that seem to have been put there like a sugar for the most veteran of R6, who might have liked a plot like in the previous titles .