Matthias Lindemann he worked on a scene in CRYENGINE and has published some amazing screenshots. Lindemann has used photogrammetry and the final result is the most photorealistic one can get.

The scene seems to be on a very small scale, which means that the artist can improve the quality of objects with extreme values ​​and possibly turn the scene on the latest generation of cards. Maybe.

From a graphic point of view, these are the levels that we all hope to achieve. Imagine an open-world game with this lighting, these detailed plots and hyper realistic objects. It's a job that's simply out of your mind but that, perhaps, in gaming it will never find a real application.

The good news, at least for Crytek, is that CRYENGINE, in its current state, is able to show images that exceed anything seen before.

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