Treyarch he finally revealed Call of Duty Black Ops IIII through a live event. The title breaks with tradition, not having a single player campaign, but a royal battle mode and an enhanced multiplayer.

Yet this revelation left more questions than answers. At the beginning of this year, Eurogamer he had heard that the campaign had been canceled and the game refurbished to focus on multiplayer. But why did it happen?

The inclusion of the Battle Royale in the game is not surprising at all. The very famous Fortnite e PlayerUnknown's Battlegrounds they caught the attention of Activision and now also Call of Duty has its point of view on this modality. There are still some questions about the number of people who will participate in this modality and how it will be organized.

The competitive multiplayer seems inspired by other popular shooters, like Overwatch of Blizzard e Rainbow Six Siege Ubisoft, with an emphasis on "specialists" who are basically heroes, each with their own unique powers and able to cover extremely different roles. Here are some questions asked by Eurogamer a Dan Bunting from Treyarch:

  • I understand that there was a campaign you worked on and that was demolished. What challenges did you face in developing it and what ultimately led to the decision to abandon it?

Dan Bunting: Returning to the beginning of the development of Black Ops 4, we never proposed to carry out a traditional campaign. We've always started to think of doing something different with this game that would be inspired by how our community was interacting with Black Ops 3 and games over the years. We see more and more players spend more time with multiplayer and zombies, not only in the game, but out of the game, streaming and talking in the forums. He generated a huge response in the crowd. During the course of development we tried a lot of ideas, a lot of things that challenged conventions. The game that we bring today really represents the best of the ideas that have gone through that jumble that was the development of the game.

  • To be clear, are you saying that there has never been a traditional campaign?

Dan Bunting: There has never been a traditional campaign. We have always wanted to tell stories in different ways. We have always wanted to celebrate our community. The heart and soul of this game is like playing with friends and we wanted to do more with this point than we ever did before.